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flmnware-tutorial-source
- 利用osg开源库实现三维场景渲染已经视图操纵,本教程为学习osg的基础教程,设计到osg基本的场景图构造以及矩阵操纵器的使用-osg revenue for the use of 3D scene rendering View has been manipulated, The Guide to Learning Guide osg basis, osg basic design to the scene graph structure matrix manipulation and the u
vsg
- Multigen公司的三维仿真软件VegaPrime2.0 中关于Vega Scene Graph 的例子,Vega Scene Graph是Vega Prime软件的核心
mp1
- scene graph implementation...完成一个SCENE GRAPH,可以在屏幕上添加,删除各种物体,并完成旋转,调整位置等操作
vsgs_user_geometry
- This sample extends VSG by adding a new node type derived from vsGeometryBase. The new node type simply acts as special scene graph node, which is specially designed to work with vrSphere geometries through two new methods called, setSphere and getSp
openrm-devel-1.5.2-3.tar
- 2D/3D Scene Graph rendering engine for Linux/Unix/Win32 layered atop OpenGL. Supports stereoscopy, volume rendering, 2D/3D texture mapping, picking, LOD and view-dependent operations, cross-platform text, constant-rate rendering and image-based data.
computing dense correspondence graph cuts
- computing dense correspondence # # (disparity map) between two images using graph cuts This software implements stereo algorithms described in the following papers: Vladimir Kolmogorov and Ramin Zabih "Multi-Camera scene Reco
Pro Java 6 3D Game Development
- Java 3D is a high-level 3D graphics API based around the construction of a scene graph data structure that contains the objects that appear in the 3D scene. Java 3D topics covered here include how to build your own 3D models, load existing models, cr
TextureAndText
- OSG中向场景中添加纹理和文字的源码,使用VS2005和OSG编程-OSG to add texture and text to scene graph,using VS2005 and OSG
osgQT
- 基于QT与open scene graph的联合编程实现例程-a example program for implementation of open scene graph application with QT
Frame
- 图形处理,场景消影,动画生成技巧- Graph processing, the scene disappears the shade, the animation production skill
电话
- 电话 //创建以画布为依托的简单场景图对象,没有多个Locale SimpleUniverse u=new SimpleUniverse(c) u.getViewingPlatform().setNominalViewingTransform() //创建分支组对象 BranchGroup scene=createSceneGraph(c) //组装,分支组 对象加到 场景图 u.addBranchGraph(scene) //带场景图的画
Server
- This a server module from the client/server architecture. the overall system is responsible for requesting and fetching terrail tiles on demand using Open Scene Graph graphis library.-This is a server module from the client/server architecture. the o
client
- This a server module from the client/server architecture. the overall system is responsible for requesting and fetching terrail tiles on demand using Open Scene Graph graphis library. this upload is the client system which requests for terrain tilses
terrain
- This a server module from the client/server architecture. the overall system is responsible for requesting and fetching terrail tiles on demand using Open Scene Graph graphis library.this upload is the terrain dataset. it should be put on the same di
jme
- jME(jMonkey Engine)是一个基于场景图(scene graph)、高性能的图形API。jME设计的思想主要来源于David Eberly所写的《3D Game Engine Design》一书。jME是一个使用Java语言编写的图形绘制引擎。-jME (jMonkey Engine) is a scenario-based map (scene graph), high-performance graphics API. jME design idea comes mainly
Example6_16
- 在Java3D中导入一个三维图形文件。在Java3D中,通过调用类的方法将外部的三维图形文件作为一个对象导入Java3D场景图来。-In Java3D to import a three-dimensional graphics file. In Java3D, the method by calling the class outside the three-dimensional graphics file as an object to import the Java3D scene gr
solution_osg
- solution given an overview of scene graph
osganimationnode
- OSG场景图形的源代码在windows操作平台和C-OSG scene graph of the source code in windows platform and C++
graph-based_segment
- 基于图论的图像分割,使用区域之间和区域内部进行比较的准则,对于风景图片效果不错。-Graph-based image segmentation, using the region based comparison criteria, good for scene images.
read3Dmodelcyx
- Open Scene Graph read 3D model